![]() ![]() Gemstones (extracted from rare gemstone deposits and/or imported) grapes (useful to make wine - can be possibly also included in the Food group, but in its own category). Involving more resources and objects can help adding depth starting from mid game, and some of them will become progressively more important in late game, as explained later in this post. Some ideas have been already explained, by me and also by others. So here are my ideas which could double (and perhaps triple) the game’s longevity, giving also very challenging experiences. To be really honest, this is not a bias on FF’s developers, but it’s a sort of “hardcoded” bias of this specific type of games: I play city-builder games since Caesar III and I know how hard could be keeping players engaged once your city reaches a certain level. So far, most of us agree there is a problem with game longevity after you reach tier 4. Hi, I’m opening a new thread to explain better my complex ideas for a solid and enduring late game experience.
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